<Room 388 with 91 text entries>
<additional params: 0 35 0 0 0 0 0 0>

<Text block 1><params: 0 7 0 2 0 80>
<Member 1>:
......<New>
<End of block>

<Text block 2><params: 1 44 0 2 0 240>
<Member 1>:
<Upcase><w>-<Upcase><wha>t<'s><suffix>< ><th1>at...?<Close>
<End of block>

<Text block 3><params: 0 7 0 2 0 80>
<Member 0>:
......<New>
<End of block>

<Text block 4><params: 1 44 0 2 0 240>
<Member 0>:
<Upcase><w>-<Upcase><wha>t<'s><suffix>< ><th1>at...?<Close>
<End of block>

<Text block 5><params: 0 17 0 4 0 136>
???:
The Cruise Ship
- S.S. Zelbess -?
<Upcase>Fargo...<Close>
<End of block>

<Text block 6><params: 0 20 0 3 0 212>
???:
Exc<u>se m<e>,
son of man.<Close>
<End of block>

<Text block 7><params: 0 20 0 4 0 168>
Irenes:
Will yo be barding
the Zelbess?
Tke me with yo.<Close>
<End of block>

<Text block 8><params: 0 10 0 2 0 84>
Irenes:
Let us g.<Close>
<End of block>

<Text block 9><params: 0 24 0 3 0 192>
The Great Explorer Toma:
What are you doing
up at this hour?<Close>
<End of block>

<Text block 10><params: 0 27 0 6 0 228>
The Great Explorer Toma:
Yeah? What's up?
>>>>>>Ask about this village
>>>>>>Ask about the Dead Sea
>>>>>>Ask about these monsters
>>>>>>What's new?<Close>
<End of block>

<Text block 11><params: 0 30 0 4 0 244>
The Great Explorer Toma:
Marbule used to belong to the
demi-humans at one point.<New>
Demi-humans were originally
located up in the northern
region, but after Porre's
colonization,<New>
they were forced out of the
mainland and ended up here.<New>
But their bad luck continued.
Marbule, with its rich Element
resources, became the target
of Element hunters.<New>
With nowhere else to go, most
of the demi-humans left the
village to work on the
Cruise Ship - S.S. Zelbess -.<New>
They work as laborers and
are treated like dirt.
I feel really bad for them.<New>
Anyway, that's why you have
this ghost town here.<New>
The rooms are still furnished,
so feel free to spend the
night if you're tired. Use
the hut right by the entrance.<Close>
<End of block>

<Text block 12><params: 0 30 0 4 0 244>
The Great Explorer Toma:
This place has become
quite the ghost town.<New>
The rooms are still furnished,
so feel free to spend the
night if you're tired. Use
the hut right by the entrance.<Close>
<End of block>

<Text block 13><params: 1 32 0 2 0 4>
The Great Explorer Toma:
That's about all I know.<New>
If you have any other questions,
ask the sage aboard the Zelbess.<Close>
<End of block>

<Text block 14><params: 1 34 0 4 0 20>
The Great Explorer Toma:
The Dead Sea!?
Nobody would dare
approach that place!<New>
I don't know the details,
but I've heard that the
place is cursed by the most
hideous dragon!<New>
Everyone's afraid of defying this
Dragon God, but being the great
explorer that I am, I plan to make
an expedition there someday.<New>
Oh? So you wanna know how
to get inside the Dead Sea?<Delay 30>
Rumor has it, there's only
one way...<New>
Death's Door...
The entrance is out there,
somewhere...<New>
Unfortunately, even I don't
know where this door is.
Hmmm... Let's see...
Who might know...?<New>
Oh yeah!
Why not ask the sage aboard
the Cruise Ship - S.S. Zelbess -?<Close>
<End of block>

<Text block 15><params: 1 33 0 3 0 8>
The Great Explorer Toma:
Hmmm... What's new...<New>
Oh yeah, I heard a rumor that
you can hear a woman crying at
night. People think it's a ghost.<New>
I've been here several days now,
but I've yet to encounter
this ghost.<Close>
<End of block>

<Text block 16><params: 0 31 0 4 0 252>
The Great Explorer Toma:
Oh, these creepy monsters?
I'm not too sure, but I believe
they've been here a long time.<New>
You can see them, but they
have no substance.<New>
You can't touch them, nor can
they touch you. So there's no
way to communicate.<New>
I think people call them
The Black Nightmare.<New>
I guess they're like a
bad dream. Maybe a song
would wake them up?<New>
Hah-ha... Just kidding...
Anyway, there's nothing
we can do about 'em.
Don't worry about it.<Close>
<End of block>

<Text block 17><params: 0 29 0 4 0 236>
The Great Explorer Toma:
If they're a bad dream, maybe
a song would wake them up?<New>
Hah-ha... Just kidding...
Anyway, there's nothing
we can do about 'em.
Don't worry about it.<Close>
<End of block>

<Text block 18><params: 0 26 0 4 0 208>
The Great Explorer Toma:
Hm? Hey, what's up, kid!?
Did you come here just
to see the great explorer?<New>
Just kidding! Hah-hah!
Hah haha ha ha...!<Close>
<End of block>

<Text block 19><params: 0 27 0 4 0 224>
The Great Explorer Toma:
Hmm? Hey, what's up, guys!?
Did you come here just
to see the great explorer?<New>
Just kidding! Hah-hah!
Hah haha ha ha...!<Close>
<End of block>

<Text block 20><params: 0 30 0 4 0 240>
The Great Explorer Toma:
Y-Yo, guys...!!!
I'm sure you've noticed,
but something a-ain't right...<New>
I-I-I know they're harmless,
but they've grown in numbers!<New>
If these monsters are
somebody's bad dream...
then...whose...?<New>
O-Or what's...?<New>
Dream...? Then does that
mean that if these monsters
die, someone or something
will wake up?<Close>
<End of block>

<Text block 21><params: 0 29 0 3 0 232>
The Great Explorer Toma:
Uhh... Err... Yeah...<New>
Well, I think I'm through
with my investigation here...<New>
Don't get the wrong idea...
It's not that I'm scared
or anything!<New>
Well, take care.<Close>
<End of block>

<Text block 22><params: 0 29 0 3 0 232>
The Great Explorer Toma:
A mermaid?
A homecoming, maybe?<New>
Oh...
You say she was crying?<New>
Hmmm... A mermaid returns
in the middle of the
night, crying...<New>
Actually, it could possibly
be that mermaid who lost her
singing voice...<New>
Mermaids are known to have
a beautiful voice and sing
about love and happiness.<New>
But mermaids are forbidden
to sing songs about holding
grudges against humans.<New>
If a mermaid breaks the
taboo, she will lose her
singing voice.<New>
I don't blame her though,
for all that's been happening
in this day and age...<Close>
<End of block>

<Text block 23><params: 0 28 0 4 0 232>
The Great Explorer Toma:
You're heading to the
Zelbess tomorrow, right?
You should get some sleep.<New>
Oh, and don't forget to
give your regards to Captain
Fargo when you get there.<New>
He can be devious, so
keep an eye on him.<Close>
<End of block>

<Text block 24><params: 1 32 0 3 0 4>
The Great Explorer Toma:
So, did you see Captain
Fargo on the Zelbess?<New>
Was he up to his old tricks
again? He never quits.<New>
Well, it's gettin' late and
I don't want to keep you.
So let's hit the sack, shall we?<Close>
<End of block>

<Text block 25><params: 0 27 0 3 0 220>
Ash:
Sir Toma should be around
here, somewhere.<New>
Oh, and don't pay attention
to those nasty looking
monsters walking around.<New>
There's nothing we
can do about them.<Close>
<End of block>

<Text block 26><params: 0 28 0 4 0 224>
Ash:
Hey?
I didn't expect any visitors
in this deserted village.<Close>
<End of block>

<Text block 27><params: 0 29 0 4 0 232>
Ash:
Hello, my name is Ash.
I'm an assistant to Sir Toma.<New>
We're here to investigate
Marbule. If there's anything
you'd like to know, feel
free to ask Sir Toma.<Close>
<End of block>

<Text block 28><params: 0 21 0 3 0 168>
Ash:
I have a baaaaaad
feeling about this...<Close>
<End of block>

<Text block 29><params: 0 23 0 4 0 188>
Ash:
I bet the dreamer is
10 times as nasty as
this nightmare.<New>
It's probably some big,
huge, gnarly dragon!<Close>
<End of block>

<Text block 30><params: 0 19 0 4 0 152>
Ash:
S-Sir Toma!
I think we're about
done here!<Close>
<End of block>

<Text block 31><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 32><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 33><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 34><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 35><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 36><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 37><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 38><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 39><params: 0 26 0 2 0 208>
A dragon's cry was heard
in the far-off distance...<Close>
<End of block>

<Text block 40><params: 0 27 0 1 0 216>
--------DUMMY START--------
<End of block>

<Text block 41><params: 0 25 0 9 0 200>
<Auto accent>YOU'RE AT MAP NO. <Value 0>!
>>>>>>Map Jump
>>>>>>This Map
>>>>>>Before Jump
>>>>>>Next Map
>>>>>>Previous Map
>>>>>>Planners' Rooms
>>>>>>Special
>>>>>>Exit Menu/Return<Close>
<End of block>

<Text block 42><params: 0 21 0 1 0 88>
Map no. <Choose 3>0123456789000<Close>
<End of block>

<Text block 43><params: 0 26 0 1 0 128>
Map parameter <Choose 2>012345678900<Close>
<End of block>

<Text block 44><params: 0 20 0 2 0 160>
<Auto accent>>>>>>>  NO ENTRY!
Nothing beyond here!<Close>
<End of block>

<Text block 45><params: 0 24 0 8 0 204>
>>>>>><Auto accent>On second thoughts...
>>>>>>Kato's room
>>>>>>Yoshii's room
>>>>>>Kigoshi's room
>>>>>>Uchimichi's room
>>>>>>Saito's room
>>>>>>Miyakawa's room
>>>>>>Chiba's room<Close>
<End of block>

<Text block 46><params: 0 24 0 8 0 204>
>>>>>><Auto accent>Adjust Screen's RGB
>>>>>>Adjust Underwater RGB
>>>>>>Adjust Chara.'s RGB
>>>>>>Adjust Chara.'s rot
>>>>>>Adjust Chara.'s scale
>>>>>>Set Rect.
>>>>>>Return
>>>>>>Quit<Close>
<End of block>

<Text block 47><params: 0 16 0 4 0 140>
>>>>>><Auto accent>Start Changes
>>>>>>Default
>>>>>>Return
>>>>>>Quit<Close>
<End of block>

<Text block 48><params: 0 24 0 5 0 112>
<Auto accent>Mode: <Value 3>
   R: <Value 0>
   G: <Value 1>
   B: <Value 2>
Input Red: <Choose 3>0123456789000<Close>
<End of block>

<Text block 49><params: 0 19 0 1 0 156>
<Auto accent>Max is 255, stupid!<Close>
<End of block>

<Text block 50><params: 0 19 0 2 0 164>
>>>>>><Auto accent>Next
>>>>>>Input Red again!<Close>
<End of block>

<Text block 51><params: 0 26 0 5 0 128>
<Auto accent>Mode: <Value 3>
   R: <Value 0>
   G: <Value 1>
   B: <Value 2>
Input Green: <Choose 3>0123456789000<Close>
<End of block>

<Text block 52><params: 0 18 0 1 0 148>
<Auto accent>Max is 255, silly!<Close>
<End of block>

<Text block 53><params: 0 21 0 2 0 180>
>>>>>><Auto accent>Next
>>>>>>Input Green again!<Close>
<End of block>

<Text block 54><params: 0 25 0 5 0 120>
<Auto accent>Mode: <Value 3>
   R: <Value 0>
   G: <Value 1>
   B: <Value 2>
Input Blue: <Choose 3>0123456789000<Close>
<End of block>

<Text block 55><params: 0 17 0 1 0 140>
<Auto accent>Max is 255, dope!<Close>
<End of block>

<Text block 56><params: 0 20 0 2 0 172>
>>>>>><Auto accent>Next
>>>>>>Input Blue again!<Close>
<End of block>

<Text block 57><params: 0 26 0 5 0 128>
<Auto accent>Mode: <Value 3>
   R: <Value 0>
   G: <Value 1>
   B: <Value 2>
Select Mode: <Choose 3>0123456789000<Close>
<End of block>

<Text block 58><params: 0 16 0 1 0 128>
<Auto accent>Range is 0 to 3!<Close>
<End of block>

<Text block 59><params: 0 21 0 2 0 180>
>>>>>><Auto accent>End
>>>>>>Select Mode again!<Close>
<End of block>

<Text block 60><params: 0 16 0 4 0 140>
>>>>>><Auto accent>Start changes
>>>>>>Default
>>>>>>Return
>>>>>>Quit<Close>
<End of block>

<Text block 61><params: 0 24 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Red: <Choose 3>0123456789000<Close>
<End of block>

<Text block 62><params: 0 19 0 1 0 156>
<Auto accent>Max is 255, stupid!<Close>
<End of block>

<Text block 63><params: 0 26 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Green: <Choose 3>0123456789000<Close>
<End of block>

<Text block 64><params: 0 18 0 1 0 148>
<Auto accent>Max is 255, silly!<Close>
<End of block>

<Text block 65><params: 0 25 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Blue: <Choose 3>0123456789000<Close>
<End of block>

<Text block 66><params: 0 17 0 1 0 140>
<Auto accent>Max is 255, dope!<Close>
<End of block>

<Text block 67><params: 0 16 0 4 0 140>
>>>>>><Auto accent>Start changes
>>>>>>Default
>>>>>>Return
>>>>>>Quit<Close>
<End of block>

<Text block 68><params: 0 24 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Red: <Choose 3>0123456789000<Close>
<End of block>

<Text block 69><params: 0 19 0 1 0 156>
<Auto accent>Max is 255, stupid!<Close>
<End of block>

<Text block 70><params: 0 26 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Green: <Choose 3>0123456789000<Close>
<End of block>

<Text block 71><params: 0 18 0 1 0 148>
<Auto accent>Max is 255, silly!<Close>
<End of block>

<Text block 72><params: 0 25 0 5 0 136>
<Auto accent>Current values...
>>>>>>R : <Value 0>
>>>>>>G : <Value 1>
>>>>>>B : <Value 2>
Input Blue: <Choose 3>0123456789000<Close>
<End of block>

<Text block 73><params: 0 17 0 1 0 140>
<Auto accent>Max is 255, dope!<Close>
<End of block>

<Text block 74><params: 0 16 0 4 0 140>
>>>>>><Auto accent>Start changes
>>>>>>Default
>>>>>>Return
>>>>>>Quit<Close>
<End of block>

<Text block 75><params: 0 25 0 5 0 136>
<Auto accent>Current values...
>>>>>>X : <Value 0>
>>>>>>Z : <Value 1>
>>>>>>Y : <Value 2>
Set rotx = <Choose 4>01234567890000<Close>
<End of block>

<Text block 76><params: 0 12 0 1 0 96>
<Auto accent>Max is 4096!<Close>
<End of block>

<Text block 77><params: 0 17 0 2 0 148>
>>>>>><Auto accent>Next
>>>>>>Set rotx again<Close>
<End of block>

<Text block 78><params: 0 25 0 5 0 136>
<Auto accent>Current values...
>>>>>>X : <Value 0>
>>>>>>Z : <Value 1>
>>>>>>Y : <Value 2>
Set rotz = <Choose 4>01234567890000<Close>
<End of block>

<Text block 79><params: 0 12 0 1 0 96>
<Auto accent>Max is 4096!<Close>
<End of block>

<Text block 80><params: 0 17 0 2 0 148>
>>>>>><Auto accent>Next
>>>>>>Set rotz again<Close>
<End of block>

<Text block 81><params: 0 25 0 5 0 136>
<Auto accent>Current values...
>>>>>>X : <Value 0>
>>>>>>Z : <Value 1>
>>>>>>Y : <Value 2>
Set roty = <Choose 4>01234567890000<Close>
<End of block>

<Text block 82><params: 0 12 0 1 0 96>
<Auto accent>Max is 4096!<Close>
<End of block>

<Text block 83><params: 0 17 0 2 0 148>
>>>>>><Auto accent>Next
>>>>>>Set roty again<Close>
<End of block>

<Text block 84><params: 0 11 0 6 0 88>
<Auto accent>Scale what?
>>>>>>All
>>>>>>X
>>>>>>Z
>>>>>>Y
>>>>>>Cancel<Close>
<End of block>

<Text block 85><params: 0 15 0 1 0 40>
<Auto accent><Choose 2>012345678900/10<Close>
<End of block>

<Text block 86><params: 0 22 0 1 0 176>
<Auto accent>A number other than 0!<Close>
<End of block>

<Text block 87><params: 0 13 0 2 0 116>
>>>>>><Auto accent>Rect. Size
>>>>>>Go away!<Close>
<End of block>

<Text block 88><params: 0 24 0 1 0 112>
<Auto accent>rectsizeX <Choose 4>01234567890000<Close>
<End of block>

<Text block 89><params: 0 24 0 1 0 112>
<Auto accent>rectsizeZ <Choose 4>01234567890000<Close>
<End of block>

<Text block 90><params: 0 16 0 2 0 128>
<Auto accent>XZ <Value 0> <Value 1>
turn <Value 2><Close>
<End of block>

<Text block 91><params: 0 25 0 1 0 200>
--------DUMMY END--------
<End of block>
